30NOV2022


  • Reworked Player Input and Movement. Added additional input keys
  • Added Abilities and Skills frameworks as well as UI menus
  • Implemented basic/generic skill gain for combat, foraging, and magic - including stat checks and resource consumption
  • Implemented the FreeClimbing framework , incorporated additional physics;  including 'traction' and gravity modifiers, and focus consumption. Basic Ascend/Descend, Clambering features implemented. Mantling and additional 'parkour'-style functionality still in the pipe.
  • Implemented Time/Season system, including sky/light/fog changes. Also added a temporary (automatic) 'flashlight'.
  • Reworked Inventory system & eliminated a number of bugs.
  • Began developing basic mundane projectiles/projectile weapons system
  • Began developing input management system, including keybinding/remap features

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