30NOV2022
Endall » Devlog
- Reworked Player Input and Movement. Added additional input keys
- Added Abilities and Skills frameworks as well as UI menus
- Implemented basic/generic skill gain for combat, foraging, and magic - including stat checks and resource consumption
- Implemented the FreeClimbing framework , incorporated additional physics; including 'traction' and gravity modifiers, and focus consumption. Basic Ascend/Descend, Clambering features implemented. Mantling and additional 'parkour'-style functionality still in the pipe.
- Implemented Time/Season system, including sky/light/fog changes. Also added a temporary (automatic) 'flashlight'.
- Reworked Inventory system & eliminated a number of bugs.
- Began developing basic mundane projectiles/projectile weapons system
- Began developing input management system, including keybinding/remap features
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Endall
Procedural Dynamic Multiplayer Sandbox
Status | In development |
Author | Vhaldir |
Genre | Survival |
Tags | 3D, Multiplayer, Procedural Generation, Sandbox, Unity |
Languages | English |
Accessibility | Configurable controls |
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