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Devlog
06DEC2022
December 06, 2022
by
Vhaldir
Reworked Player Movement, Climbing, and Animations - also separated movement and 'action' animation controllers to allow for blended animations Reworked NPC AI Additional Modifications to combat Fixed...
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30NOV2022
December 01, 2022
by
Vhaldir
Reworked Player Input and Movement. Added additional input keys Added Abilities and Skills frameworks as well as UI menus Implemented basic/generic skill gain for combat, foraging, and magic - includi...
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22NOV2022
November 28, 2022
by
Vhaldir
Comat/Physics - Reworked combat system - converted from raycasting to instead be object physics/collision-based. Combat status, as well as physical interaction modifiers such as damage, etc. will now...
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