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Devlog

  • 06DEC2022
    December 06, 2022 by Vhaldir
    Reworked Player Movement, Climbing, and Animations - also separated movement and 'action' animation controllers to allow for blended animations Reworked NPC AI Additional Modifications to combat Fixed... Continue reading
  • 30NOV2022
    December 01, 2022 by Vhaldir
    Reworked Player Input and Movement. Added additional input keys Added Abilities and Skills frameworks as well as UI menus Implemented basic/generic skill gain for combat, foraging, and magic - includi... Continue reading
  • 22NOV2022
    November 28, 2022 by Vhaldir
    Comat/Physics - Reworked combat system - converted from raycasting to instead be object physics/collision-based. Combat status, as well as physical interaction modifiers such as damage, etc. will now... Continue reading
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